昨天晚上用3.0写了一遍,呵呵~~
3.0里没有 events as onReleaseOutside, onDragOut, onDragOver and so on.
所以得自己写events类,呵呵~~下次研究一下,再一起讨论共享,呵~

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代码:
/**
* ...
* @author lby
* @version 0.1
*/
package lbynet{
import flash.display.Sprite;
import flash.display.InteractiveObject;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.filters.DropShadowFilter;
public class Drop {
private var loop:int;
private var grav:Number;
private var can:Boolean = false;
private var target:InteractiveObject;
private var stage:Sprite;
private var blurX:Number;
private var blurY:Number;
public function Drop(target:InteractiveObject,stage:Sprite) {
this.target = target;
this.stage = stage;
target.addEventListener(MouseEvent.MOUSE_DOWN,downHander);
target.addEventListener(MouseEvent.MOUSE_UP,upHander);
target.addEventListener(MouseEvent.MOUSE_MOVE,MoveHander);
//target.addEventListener(MouseEvent.MOUSE_OUT,OutHander);
target.addEventListener(Event.ENTER_FRAME,EnterFrameHander);
}
private function downHander(event:MouseEvent):void {
can = true;
grav = .6;
loop = 1;
trace("down");
}
private function upHander(event:MouseEvent):void {
can = false;
trace("UP");
}
private function MoveHander(event:MouseEvent):void {
if (can) {
grav = .1;
move();
}
}
private function OutHander(event:MouseEvent):void {
can = false;
}
private function EnterFrameHander(event:Event):void {
if (can) {
move();
} else {
target.filters = null;
}
}
private function move():void {
trace("move");
target.x += grav*(stage.mouseX - target.x)/loop;
target.y += grav*(stage.mouseY - target.y)/loop;
var filter:DropShadowFilter = new DropShadowFilter(10,45,0x666666,.6,blurX,blurY,1,3,false,false,false);
filter.blurX = filter.blurY = Math.abs((target.x-stage.mouseX)/3);
filter.distance = (target.x - stage.mouseX)/5;
target.filters = [filter];
}
}
}