引用:
原帖由 ycccc8202 于 2008-4-7 23:12 发表 
package {
/*author : CYPL*/
import flash.display.*;
import flash.events.*;
import flash.utils.Timer;
public class JumpTest extends Sprite {
privat ...
“春春”,应该叫“天地会”吧?谷歌与百度用它才能搜索到
我来作个简略的注释:
package {
/*author : CYPL*/
import flash.display.*;
import flash.events.*;
import flash.utils.Timer;
public class JumpTest extends Sprite {
private static const G:int=1;//第七行到十一行声明私有变量
private var box:Sprite;
private var landObject:Sprite;
private var ySpeed:int=0;
private var jumpSpeed:int=-15;
private var keyPressed:Boolean= false;
private var keyReleased:Boolean=true;
private var comboJump:Boolean=false;
private var inAir:Boolean=true;
private var timer:Timer;
public function JumpTest() {//构造函数方法
box=drawRect((stage.stageWidth-50)/2,100,50,50,0xff0000);//传递drawRect方法参数
landObject=drawRect(0,300,stage.stageWidth,20);//同上
(timer=new Timer(30)).start();//设置定时器
configureControl();//绑定configureControl
}
private function configureControl():void {
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDownHandler,false,0,true);
stage.addEventListener(KeyboardEvent.KEY_UP,keyUpHandler,false,0,true);
timer.addEventListener(TimerEvent.TIMER,timerHandler,false,0,true);
}
//画矩形
private function drawRect(posX:Number,posY:Number,w:Number,h:Number,color:uint=0):Sprite {
var rect:Sprite;
with (rect=new Sprite) {
graphics.beginFill(color);
graphics.drawRect(0,0,w,h);
x=posX;
y=posY;
}
return Sprite(addChild(rect));
}
//keyDown与keyUp方法根据布尔值运行定时器并设置变量ySpeed
private function keyDownHandler(evt:KeyboardEvent):void {
keyReleased && inAir && !comboJump&&(comboJump=true,ySpeed=jumpSpeed,trace("comboJump"));
!keyPressed&&(keyPressed=true,inAir=true,ySpeed=jumpSpeed,timer.start());
keyReleased=false;
}
private function keyUpHandler(evt:KeyboardEvent):void {
keyReleased=true;
ySpeed<-5&&(ySpeed+=8)&&ySpeed>0&&ySpeed=0;
}
private function timerHandler(evt:TimerEvent):void {
evt.updateAfterEvent();
ySpeed+=G;
box.y+=ySpeed;
ySpeed>0&&(box.hitTestObject(landObject))&&(trace(landObject.y),box.y=landObject.y-box.height,timer.stop(),keyPressed=false,inAir=false,comboJump=false);
}
}
}
[
本帖最后由 烟波浩渺 于 2008-4-8 16:36 编辑 ]